“Didn’t you say in your blog that you used to use puppets?”
Time to clarify.
I’m not entirely sure what to call them.

Basically, one character is made up of 25-40 layers, and each one corresponds to a specific body part. So each part is can be easily edited or redrawn. I call them puppets because of how similar the format is to something like the official MLP rigs or the Double Rainboom rigs.
However, unlike those two examples, I don’t use Flash. So the rig isn’t vectorized, there are no symbols, and there’s no library of pre-made edits to body-parts.
Everything is rendered in Paint Tool SAI.
I’m not sure if these can be called puppets, but they do work similarly to them.












